I’m trying to use the smallest node size that I can because otherwise it’s too many nodes for a large map. But I found when I set the node size to the diameter of the character he won’t enter doorways he is otherwise able to enter. My game supports modding, so I don’t know what the diameter of the character is and calculate it programmatically by doubling the radius.
In this screenshot, when I set the node size to .5 the unit was able to enter the building. But that means I would need 4X as many nodes as present.
What formula do you recommend for the node size?
Presuming that there is no choice but to use a small node size, are there options I have to also support a large map?