[RecastGraph] Terrain not collected according to LayerMask rules

Hi Aron,

I’m using version 4.2.15

Terrains are not collected following layer mask rules when using RecastGraph

Just need to add

if (((mask >> terrains[j].gameObject.layer) & 1) == 0) continue;

in RecastMeshGatherer.cs at line 183 in function CollectTerrainMeshes.