Recast graph walkability under bridges

Hi. I`ve got 2 questions about recast graphs.

I`m trying to bake paths for bots in my game and i facing this problem that there is no graphs under bridges http://take.ms/mwZnh http://take.ms/zT8dx .

Another question is: is it possible to make units avoid each other with recast graph? I`ve tried to use dynamic grid obstacle but it did not work for me.

Everything other with recast graphs works fine.

Hi

Try reducing the character height field in the recast settings.

You can use local avoidance, but that is not specific to recast graphs.
Note that RichAI only works properly with local avoidance in the latest beta.

Ok. Thanks. But i cant see anythink like character height in settings… There is just character radius.
By the way is it possible to bake paths with Recast graph for something like multistage building?

Sorry, I meant ‘Walkable Height’.

Yes, buildings with multiple floors are supported.