Recast graph produce inconsistent results from run to run in runtime after update

Hi!

We have problem with recast graph after update to 4.2.17.
All seems works fine, but some times recast graph produce different from expected results. Like skipping some colliders and so on.
Example here:


If we recalculate it once more this will be fixed, or not. We did not test that. Before update this was working fine (we have very old version from april 2020).

We generate graph after done loading scene and all prefabs with furniture by using method AstarPath.active.Scan().

Hi

That’s odd.
Would it be possible for you to test using the beta version (see A* Pathfinding Project)?

Yeah, probably it’s is a best solution for now :(. Need time for that.