We’re trying to generate a recast graph for an indoor scene, somehow it’s able to detect a walkable area through 1 door but not the other, even though their dimensions are the same:
I have an open world game with multiple level buildings. I build a recast graph for each terrain tile and merge them into a larger graph as I load the world. I found these settings work well for each tile:
Min region size had to be set very small to make it work for doorways and staircases.
Edit: Fixed, there was a transparent object that messed with the navmesh generation, but tks for the tip anyway, the navmesh was slightly improved with a smaller region size.