I am working on a simulation that takes place in a city. I currently am generating a recast graph for the entire city scene, which results in a graph of around 1 million points.
However, I only actually have a few unique building prefabs in the city that are just copied around. A recast graph for a building is only like 10k points, and the city foundation is another 50k points. Is it possible use a prefab which contains a recast graph and merge it with a recast graph in my main unity scene?