Thanks for the reply. The path is calculated correctly (shows in gizmos, success callback works), but the agents sometimes stop before reaching the end, and sometimes don't.
The changelog in my project has 4.0.6 listed as the latest version to clarify, and the path does not appear to be failing.
Here is a screenshot showing where the agent sometimes stops before the end of the path:
I've tried changing the seekers Exact Start/End Point fields to each type and haven't been able to notice a difference between them when sending the agent to a point.
The AI Path script also appears to be causing the agent to move in circles very rapidly while approaching a point. Maybe this is an issue of scale? Or maybe I am viewing the wrong grid as what nodes really are, and I need smaller nodes or bigger characters?
I'll attempt to change the Max Nearest Node Distance and rescan the grid, and investigate what's happening with just the Seeker attached.
EDIT: In regard to the rapid circular movement, I'm assuming I should ask for paths using the AIPath script reference rather than the seeker if I have one attached? And I don't see a difference after changing the Max Nearest Node Distance to 1 from 100