Hello everyone, I’ve just encountered a type of error I’ve never seen before (perhaps it is related to this issue?:
[ Urgent issue! : KeyNotFoundException on TileHandler crashes Unity! ]
I’ve attached a picture of the Console with the debug messages as they appeared, and when I double click the error I get taken to line 402 of the TileHandler script.
The link above is the only mention of this similar type of error that I could find on these forums, and I’m really lost as to how to fix it (well, I would settle for some sort of fall back solution just to keep the game from crashing really).
I have seen this error happen quite a few times today, but the only consistent factor so far is the general way the mesh used in the NavceshCut script uses is constructed (so I’ve posted a screen shot of what that looks like as well, though it varies per ship as they all have a slightly different shape. I have also tried using a traditional Cube as a mesh but that did not prevent the error either), and I’m happy to provide whatever additional info you need, any response is appreciated, thank you for reading.
UPDATE:
I’ve tried remaking the mesh collider as a ‘flat’ collider (as a polygon rather than a true mesh) instead of the ‘3D’ construction that have now, and I haven’t come across the error. Perhaps this is the only way the mesh should be constructed and I just didn’t know about it? Either way I’m happy to have something that seems to work.