Hopefully this is straight forward, I was wondering exactly what Max Update Frequency is doing / what it effects (I’ve read the documentation on it and it seemed simple enough). However, after trying different settings (low numbers like 0.5 and high numbers like 15) I can’t see any difference in what is happening with the graph.
In my project I’m updating various agents with a NavmeshCut script on them, and the only setting that seems to matter in how often the graph is updated is TileHandlerHelper UpdateInterval. So perhaps MUF doesn’t apply for this type of update? Or is it doing something and I just can’t tell the difference? I would expect that if I set MUF to say, 15, the graph would only update every 15 seconds, but clearly this is not the case.
Any info is appreciated, thank you for reading.