I am making a 2D game and I have been trying to find the way to prevent UpdateTargetPosition from being called when certain objects are clicked. To clarify, I have colliders set up so that the Player (the only thing using pathfinding) can’t walk into designated areas, but the pathfinding script finds the closest point to where I clicked and sets the target there. This causes the Player to walk toward an object even if it can’t walk all the way to the point that was clicked, I would like to prevent this so that if the Player cannot walk to the point that was clicked the path will not be updated at all.
Thanks for your help.