Hi there!
I’m using a recast graph in a 3D environment and 'm having my agent follow the player, but when the player jumps down to the floor below from a ledge, the agent goes around the long way to find a proper path down.
I get why this is the default behavior but I’m wondering, if both the upper and lower floors have a walkable graph on them, is there any way to have the agent drop down from the ledge as it follows the player?
I thought about making an invisible path that was walkable for the ledges but then the agent would be able to walk up them too and I want a sort of one way path.