Players and monsters do not pass inside each other.

Hello, I wish the players and monsters could not pass inside each other. Remembering that I am using the free version.
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Hey, you’ll have to look at the physics layer settings. To determine what objects collide.

Hi

You might also want to check out https://arongranberg.com/astar/docs/local-avoidance.php

But is there no other way for the free version?

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My player and monster are set up as in the pictures. Do I need to do what else to work? Could you explain how to do it? Thank you.

If your AI agents have a collider set as trigger the player collider will always be able to walk through it.

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Sorry, but with the trigger disabled they are still going through.

Hey,

What movement script are you using?
I tried recreating your problem.
When I was using the AILerp movement I got the same results as you.
However using AIPath it they did collide.
Here is my setup:


Make sure you set the orientation for 2D games