Pathfinding on a Sphere in Unity?

Would like to have a game map that is actually a sphere/globe. Very difficult to bake a navmesh for this, but could A* Pathfinding dynamic meshing be a solution for me?

Hi

In the beta version you can supply a manually built navmesh for this.
However, there is no method for automatically generating one. See Documentation

Fantastic, thank you!

Also, how do I get the beta version to check it out?

You can download it here: A* Pathfinding Project

Brilliant, thank you!