I’m having an issue when running my game from the Player. In Editor everything works fine, I’m using a recast graph. However, if I build and run from the Player it does not seem like the scanning process works. It outputs scanning process tooks 230 ms so it appears that the scan runs. I have even added my own manual scan on startup to make sure. Also, the flag scanOnStartup was true in the debugger.
The problem is that path callbacks from the seeker will return result: error. Could not find closest node.
If I enable the “cache startup” option it works in the Player.
I’m using v4.1.12 PRO.