Hi all.
I’m using a grid graph with agents using AILerp, Seeker, and a funnel modifier. I am tagging occupied nodes using:
Pathfinding.GridNode.GetGridGraph(0).nodes[node.nodeID].Tag
I would like enemies and players to consider appropriately tagged nodes as unwalkable in terms of pathing. I’m not sure where to start. Can I modify the existing pathing script somehow? Or should I create my own pathing script from scratch?
If so, where should I start?