Hi Aron/others,
Whenever I check any of the pre-processor directives from “optimization” section in “PathFinder” component, it get the following error. Please help in what I am doing wrong.
PlayerSettings Validation: Requested build target group (26) doesn’t exist; #define symbols for scripting won’t be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
Pathfinding.OptimizationHandler:SetDefineSymbols(Dictionary2) (at Assets/AstarPathfindingProject/PackageTools/Editor/OptimizationHandler.cs:81) Pathfinding.OptimizationHandler:DisableDefine(String) (at Assets/AstarPathfindingProject/PackageTools/Editor/OptimizationHandler.cs:100) Pathfinding.OptimizationHandler:ApplyDefines(List
1) (at Assets/AstarPathfindingProject/PackageTools/Editor/OptimizationHandler.cs:149)
Pathfinding.AstarPathEditor:DrawOptimizationSettings() (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:423)
Pathfinding.AstarPathEditor:DrawMainArea() (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:382)
Pathfinding.AstarPathEditor:OnInspectorGUI() (at Assets/AstarPathfindingProject/Editor/AstarPathEditor.cs:260)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)