Non kinematic rigidbody - AI Path / Rich AI


#1

I am not sure if this is even supported so just looking for any feedback. I have no problems with kinematic rigidbody agents with AI Path and RichAI. I do have problems though when trying to use a non-kinematic rigidbody. Movement is not smooth, even with interpolation enabled. Agents stop pathfinding properly if anything moving touches them and other oddities.