Hi,
First, thanks for making such a great tool.
I’ve noticed that in the editor, when the assembly reloads (for example when editing a script), the PointGraph connections disappeared from the scene view.
I tried the same repro-steps with the GridGraph and the connections remained.
It doesn’t bother me in play mode so much as I just need to set the ScanOnAwake flag to true (or generate the cache) but I wanted the graph to build as the level designer was adding more graph points.
At the moment, when I load the scene, the graph that was previously scanned doesn’t appear.
I’m on version 3.8.8.1 (free) of the A* Pathfinding Project and 5.5.0f3 of Unity.
Am I missing something to keep the PointGraph connections through assembly reload or when loading a scene?
Thanks.