I am trying to setup a procedural planet based world. I would like the world to rotate, and perhaps even orbit a sun.
I have gotten the navmesh graph to generate at runtime on a stationary planet, but I cannot get pathfinding to work.
I have tried to follow the tutorial here: https://www.arongranberg.com/astar/documentation/spherical_4_1_20_17f940b2/spherical.html
The AIPathAlignToSurface component mentioned in the tutorial does not exist? Do I need the old spherical beta example?
Also are there any differences to get ground movement working on a navmesh?
I noticed the example scene uses recast graph, but as I understand it that does notwork on a sphere.