Is it possible to change the shape of the collider for obstacle avoidance on a per-game object basis? It seems like A* Pathfinding detects obstacles around the moving NPC as a sphere, and that this setting is done in the A*
game object, so it’s universal for all NPCs.
For example, I have a 2D sprite that’s using pathfinding to navigate the scene. This NPC uses a Box Collider 2D
that is 1 unit wide by 2 units tall. Can I have a rectangular collider instead of a circular one with this NPC?
Secondly, can I have differently-sized colliders for individual NPCs? If one NPC is 1 x 2 units, and the second NPC is 3 x 4 units, can I tailor the collision detection to each of them?