Hi. Bit of necroposting here, but I'm basically getting the same issue and have no idea how to properly modify the TileHandlerHelper to work with all the different recast graphs I have in the game in the same time.
All my current attempts failed miserably.
(I know how to modify to get all the graphs, but I think I have a hard time adaptating the rest)
Can one of you help ?
Edit - one week after - : still failing, only the first graph get the updates. It was working perfectly before I updated to newest 1.16 (I was on 1.4 before)
The whole new system made of events and callback is probably better, but it's a litteral nightmare for me to find a solution and I would really be glad if anyone can pinpoint me in the right direction.
I mean, isn't that common to have multiple graphs on one scene and to need navmesh cuts for all of them ?