We are using recast graph for our game. Since we have units of multiple size I tried to add another recast with different stats (character radius/height)
Unfortunately it looks like navmeshcut cuts only the first recast. I’m using the TileHandlerHelper class but it looks like it’s linked to only one recast.
From there I don’t know what’s the best approach to take.
Should I not use another recast and handle multiple units size differently ?
Or should I modify TileHandler/Helper so it can support multiple recast ?
Thanks for your help.