Because Recast graph is so much faster for scanning, would it be better to use a recast graph for the terrain and trees (which don’t move or change)? Then after I create my destructible buildings to scan with Layered Grid Graph?
Each unit would then be subject to both graphs - would that be a better approach?
My units are currently using Seeker, SimpleSmoothModifier, AIPath, RVOController.
AIPath and RichAI seem to be mutually exclusive so I’m not sure how that would work out?
Also, I have different sized-units (goblins to giants). My understanding is that I need to create one graph per unit size category?