Movement on rotating navmeshes possible?

Hey everybody!
I’m working on a game where agents have to move on floating pontons and constructions on water.
Like on a construction like this.

Can anybody tell me if that’s possible with this pathfinding system and if so, where I can find the necessary info?

Currently we’re working with nodes, but I’d like to switch to navmeshes. Only problem is that this a whole new terrain for me.

Theres a moving recast graph example(#13), that showcases a moving boat. I’m not really sure how terrain changes and rescanning would work with this system though.