I have been debugging memory usage, and realized that by cutting down my layered grid graph size from 750x750, to 250x250, I can save almost 1Gig of memory. I did not realize that Astar was was using so much memory, and was initially thinking it was being caused by me expanding the size of my terrain. Is there a way to reduce this memory usage?
At this point, I am also debating giving my seekers my own custom list of waypoints to follow, but was wondering if there are still parts of the Astar library I can use, to handle the movement from waypoint to waypoint, without the existence of a graph. I like the way that seekers take turns smoothly, for example.