I noticed that in RichAI there is a TraverseFunnel functin. This function seems to walk a funnel, but I thought that the intended effect was that you would add modifiers to the Seeker and it would calculate the path.
My units are being caught on some geometry, and they continuously repath back and forth never escaping it. With my debugging, it looks like the funneled path runs into walls, forcing them to bounce off.
Why does the funnel modifier not take radius into account?