I am working in ECS, but I think these issues are just because I do not know how to correctly leverage the Pathfinding Project.
I’m getting an “Missing Profiler.EndSample (BeginSample and EndSample count must match): Calling Path Callbacks” Error when I generate more than 6 paths (as my first path generation since the game start, It does not throw this error if I generate 1 to 5 path(s), then 800, only if I generate 6+, then 800).
Additionally, since I do not have unit spacing yet, all my 800 units clump into one node. When I click to move them, only about half of them start moving. The other half require another click to give them the path. Will this fix if I have unit spacing? Anyone know what causes these issues? Anyone have any good unit spacing suggestions?