Hey team! Another dumb question here that I’ll probably solve right after I post!
I’m currently refactoring some of RichAI into a new class, though I am keeping RichAI intact for understanding’s sake.
Is the intention in RichAI that m_velocity2D, which seems to drive the movement in FinalizeMovement, only be incremented and set in the TraverseFunnel function?
Currently, my code never hits that since currentPart in MovementUpdateInternal is always null. Any thoughts? What dumb thing am I missing with my agents?