I’m trying to get local avoidance to work when a larger agent meets a smaller agent, any idea how I could tackle this? Currently the big agent pushes the smaller agent to the side of it where it gets stuck for a long time unable to pass. Changing the priority does not affect this behavior. Local avoidance works well when the units have the same size.
GIF showing what happens:
https://imgur.com/Rqi56po
Using: GridGraph (One for each agent type)
Version: 4.3.37
Controllers:
AiPath
RVOController
RaycastModifier
Simple Smoother
Agent settings:
Stort tack förresten för en grym asset! Fungerar riktigt fint till övrig funktionalitet.