I found that while calculating larger paths (often obstructed by obstacles), there is a visible amount of lag (easily a second) before the character starts moving along the path. Is there a way to eliminate this? I am currently using nodes of size 16 pixels, with the entire grid dimensions being 195 nodes by 195 nodes (3120 pixels by 3120 pixels).
Example path: http://imgur.com/a/QvAr9
As you can see in the console, the path takes almost 60ms to calculate.