Hi there, we are investigating an issue in our released game that uses A* Pro with recast graphs using one thread and RichAI on AI agents. It seems only on very high thread count CPUs, specifically the Intel® Core™ i9-10900K with 10 cores and 20 threads, that the pathfinding starts to behave extremely unusually, some AI will all gravitate towards the same spot (despite normally randomly wandering around) , sometimes the AI will go back and forth repeatedly on the same path and sometimes the AI will just spin on the spot indefinitely. Check out this YouTube video https://www.youtube.com/watch?v=L8hrTmJIojE
Wondering if anyone has ever heard of any issues with that CPU specifically or has any suggestions about what to try to resolve it.