Hi, I recently bought A* Pathfinding Project Pro.
And I found that the asset uses Unity’s standard collision detection and raycasting internally.
But my game doesn’t use Unity’s but uses my own functions.
(Because my game looks like 2D, but internally it simulates 3D. so I had to re-create coordinate system, and all related others.)
So this is my question, Is there any way to use my functions on A* Pathfinding Project Pro?
If yes, what source codes should I modify?