Is there a way to make the AI travel strictly through the path without any "wabbling"?

Hey!

Is there a way to make the AI movement very strict so it always travels fully to the point before heading to the next one? I’m making a retro top-down game and I want the movement to be very strict to the grid and right now the AI character is almost like drifting when it makes a turn haha. I’ve got a feeling I’m just missing a simple setting or something. Thanks in advance for the answers!

Hi

It sounds like you might want to use the AILerp movement script instead of e.g. AIPath.
See https://arongranberg.com/astar/docs/movementscripts.html

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That did the trick. Thank you for the fast reply and the package! <3

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