I’ve been using grid graph for my RTS snice I believe it is signifigantly better for performance (correct me if Im wrong).
However now I need to use MeshColliders on my structures, which does not seem to work. The correct node are no longer set as unwalkable.
What is the intended solution for this scenario?
To be clear, code Im using is (although a normal scan does not work either):
public void UpdateGridGraph(Bounds bounds)
{
var guo = new GraphUpdateObject(bounds);
guo.updatePhysics = true;
AstarPath.active.UpdateGraphs(guo);
}