Hi, wanted to draw some rects in screen space, but came across a problem: if I use Cinemachine the drawings are joggling, when I disable CinemachineBrain - works fine. Tried to move the drawing code to LateUpdate and also give the lowest priority for the drawing script (to draw after all Cinemachine calculations), helped a little, but the problem remains. Any suggestions?
Regarding the camera: camera is always in motion because it’s connected to a ship which sways on waves.
Ah. Cinemachine probably also does the camera movement in LateUpdate. So you had to change the execution order as well, to actually draw after cinemachine moved the camera.