Increasing path.length

Hello. Is there a method to achieve this?:


I have a path being recalculated 10x a second using: seeker.StartPath(car.position, car.forward * x.xf) and I would need the generated path to be extended away from the car, along the chain of links.

Simply increasing the car.forward distance and the “Max nearest node distance” will not work, as can be seen here:


Any help would be greatly appreciated! :smile:

Well, I managed to solve this. In a very very hacky way.

I’ll admit I have a somewhat naive understanding of pathfinding, doesn’t it work like this? :stuck_out_tongue_winking_eye:

Would using FleePath from the pro version be a solution?