I have been using the pro version of A* Pathfinding Project for my game and it has been going great! Recently, I have needed my agents to path around certain trigger colliders using a 3d grid graph. Up until now, I have had no issues pathfinding around non-trigger colliders, but it appears that as soon as I set a collider to trigger the agents ignore it (and subsequently path right through the trigger area). I have searched for previous answers and have found that in the past people could ignore trigger colliders by changing the Physics settings, however I don’t see any answered topics requesting to include trigger colliders in the grid graph.
This behavior is vital for my game because there are areas that the agents need to avoid but those areas don’t physically collide with them (as they are triggers). I have checked that the colliders are in the correct layer and that simply switching a collider to trigger is definitely what causes the agents to ignore them. What is the best way to address this issue?