How to stop rotation with AiPath and still have units follow their path

Hey guys,
So to have a stopping distance I recently added AIPATH to my units. Everything works better than ever, except now the units are rotating towards their paths which is nice, but I cant have that in my game. When i changed the turnspeed to 0 the units cant find their paths. When i comment out the rotation code the units cant find their path. Is there any way to disable rotation without changing the way the units find their path? Thanks,

Nevermind I figured it out. I just stored the start rotation, and made a script that doesnt rotate a child object. If anyone needs an explanation i can post again .thanks,

1 Like

Great that you managed to figure it out.

I need this function too.
Is there has other way to disable rotation?

See How to stop rotate towards while moving to path?