How to get Grid-Based Topdown 2D movement without jittering?

I’m using a grid-graph. My AI is using AIPath(2D,3D). Start Point Snapping, closest on Node Surface, End Point - Node Center. This should make every destination the center of a node, however when pathfinding from one destination to the next, the character has a slight wobble rather than exclusively using the X or Y axis to move, never diagonally.

Any ideas?