Thank you.
After failing hexagonal pathfinding with A*PP, I went ahead and read a lot of research, tried Grid2D & HexKit paid assets, and re-read said research probably 3-5 times in full & 10+ re-skimming afterwards. I think it is the math that is far above my head, or today is an off day. I have never in my entire life had such a difficult time learning something.
Either way, 12 hours later and I end up back here - thinking A*PP may be my only hope. So this helps a lot. Especially when I felt as if I learned so little after those 12 hours of google, redblob articles, tutorials, assets, & documentation. Idk how, but being unable to find the size of the hexagons & my inability to just customize the dimensions really set me down a bad path. (My own fault).
The most unfortunate part of all of my day is not that I spent 12 hours ending up totally failing, but that this was 12 hours in what was suppose to be a 48 hour game jam to test my ability & push myself forward. “Only do what you know how to do” as well. I thought I could handle this easily, because A*PP took me only a few hours to do a way more complicated grid graph & game. I was trying something simple this time, but the math & geometry is so far beyond me. I really regret sleeping my way through school & avoiding math even in college, heheheh. Today was so frustrating & such hard work, with so many walls, I felt like quiting gamedev permanently and pursuing a completely different career (heresy for me, as gamedev has been the dream I’ve been hardcore pursuing since 2009, haha).
Thanks again. This really is very helpful.
I am hoping that after today’s Crunch & total failure, I will be able to start fresh tomorrow, use some of this information, and finally get it a simple pathfinding system working with hexagonal shapes. I don’t know why going from squares to hexagons somehow complicates things so much for me that I chase the rabbit of frustration all the way into a black hole of frustration.
My biggest mistake was probably leaving APP to pursue self learning, and upon failing, not returning to APP and instead going to two other paid assets which claimed super-easy 2D hexagonal simplicity. A*PP is definitely the best, even when it isn’t perfect. It’s the closest I got.