I’m running a simulation game with timescale settings from 1 → 24 → 64x speed with fixedtimescale. When running at 64 speed the AI pathing tends to loop around target objects and sometimes clip through walls.
I’ve tried to mess around with a few settings, and added rigidbodies so that the agents would use FixedUpdate instead but this hasn’t helped. Any ideas how I can tweak the settings to be more accurate with higher timescales?