I have 2 questions:
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I can’t find any documentation related to position penalty/angle penalty?
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I have a 2d project (isometric, which simulates real world movement) and I want my character to move at normal speed on the X axis and half the speed on the Y axis, when the direction vector is between the X and Y axes , his movement speed is between normal speed and half speed, can this be achieved with position penalty/angle penalty?