I am new to this forum, so I hope this is the right place for these questions. If I should give you more information, please let me know.
I have recently tried to convert my project that was using the Brackeys NavMesh tutorial to using the A* project and Grid Graphs.
The result can be seen in the video at the link below; When changing the destination while it is on a path, the unit will serve around for a while and eventually start heading to it’s given position.
I believe that something wrong either with the settings or with the way I am setting the destinations.
Do you know why this is occurring? What changes would you recommend I make? Should I instead be using a transform as the destination?
I tried changing the variables that you mentioned, but reducing the turn rate (360, 180 and 0.5) and increasing the Next Waypoint Dist (both 1 and 2) didn’t solve the problem, but it did change the pattern of the wave a bit.
normalPather is just a local variable for the AIPath component. it is configured in Start and only referenced for setting the destination (on mouse clicks) and setting the speed (once, during the start).
normalPather = GetComponent<AIPath();
I am currently using Unity 2019.1.14f1, so I will try updating it and see if it resolves the issue.