The Tag display is working:
However, I had to delay the GraphupdateScene application by 20s since game startup, I guess it’s due to all the graphs scanning and recalculation. My current code which works is the following:
) == false
&& Time.realtimeSinceStartup > 20)
var graphUpdate = GetComponent<GraphUpdateScene>();
if (graphUpdate.enabled == false)
graphUpdate.enabled = true;
Can you suggest how can I determine the cut has been applied to the graph and everything processed, so I can apply the graph update?