Hey I love your pathfinding its amazing, however I am having as issue with the GraphUpdateScene component not working with my gridgraph... I'm getting confused with the options for it and the tutorial page I have tried using to trouble shoot my problem...
So I've made an empty gameobject, stuck a GraphUpdateScene on it and tried every thing I can think of but the gridgraph still won't show the grid as being a 'penalty' (I want a penalty - not a total unwalkable area) the seeker on the gameobject just keeps pathing right on through the 'penalty zone', the tutorial is outdated? cause it shows options and settings that just aren't there anymore... I'll post some screen shots up if you want but I would super appreciate the tutorial updated or some kind of example of how I can get this to work!
my game is 2D and is setup on the X(side to side) - Y(top to bottom) axis with Z not being used being the back and forward 'layer' which I am not using since its just sprites and the layer order.
(my game involves NPCs walking around using the pathfinding and I'd like to make penalty zones so they avoid certain areas while routinely roaming from place to place)
Thanks in advance!