Hi,
I set the tag of recast graph nodes, with resetPenaltyOnPhysics=false, but they will return to 0 while any node of whole map changed.
Is there any way to keep changes of tags on map, or can I monitor the graph changes and set tags again just after it changed? (IsAnyWorkItemInProgress and IsAnyGraphUpdateInProgress are always toggling even if no NavmeshCut active)
thanks!
here is the change code
GraphUpdateObject guo = new GraphUpdateObject(bounds);
guo.resetPenaltyOnPhysics = false;
guo.updatePhysics = false;
guo.modifyTag = true;
guo.setTag = tag;
AstarPath.active.UpdateGraphs(guo);