Hello,
I am currently looking to generate a graph for a runtime-generated and player-manipulatable tile map (not a Unity tilemap, its a custom data structure).
My game is 2d and my tiles are all uniform in shape, so I was thinking that I could create a gridGraph when I create the game, and when tiles are generated/modified to add them as a node and set if they are walkable or not based on type. Its worth noting that I do not use physics or colliders.
So I am wondering two things - one is does this sound like a feasible use of this A* project? And if so - how do I go about setting attributes on the grid graph within code such as 2d, turning off collisions, and the like? I see how to set the dimensions, but I may be overlooking sections of the docs outlining how to set these other attributes.
Thank you very much!