Thanks!
That could indeed have been the cause of many weird glitches. I have no idea how you found it, but thank you! A fix will be included in the next beta version.
I use RVO to create a pseudo agent that stays away from the player, by changing the radius of the RVO (with a custom script), for a mage, an archer, for example.
But, it didn’t work very well, especially with the other agents. So, I searched how the radius was calculated, and I found this problem.