Following grid & nodes exactly, like a chessboard: no half diagonals

Hi there.

I was wondering if it was possible to make it so the pathfinder follows the grid accurately as if it was a chessboard (thread name pretty much sums it up already): so no half diagonals, possibly no diagonals at all, while still keeping the same fluid movement.

On another note, if I want my agents not to run into one another, is making them dynamic grid obstacles the best way to go about it?

Thanks!

Hi

Take a look at the scene called ‘Turnbased’, I think that will give you pretty much the behavior you want. Just change that graph to be a grid instead of a hexagonal shape. You can disable diagonals by setting the ‘Neighbours’ setting to Four instead of Eight.