Hi,
I’m having some trouble with making my 2D sprites face the right direction.
ai.steeringTarget worked perfectly before I added RVO (from RTS beta because I need locked units). Now when RVO kicks in the sprites do kinda like a sideways slide sometimes when avoiding while moving.
Is there any way to fix this or use a different variable?
Edit: Nvm, using transform.TransformPoint (ai.velocity)
worked for me