I’m working on integrating Local Avoidance into our game now. I’m running into a few problems.
First - the debug visualizations flicker, so I have a very hard time seeing what forces or velocities are pushing on my units. Is this expected or am I doing something real dumb?
Second - When I DO see the visualizations, it’s lines that go off into the far distance, which seems suspect considering the velocities I am dealing in should really never be above a 3 magnitude.
Any thoughts or help on actually integrating this would be greatly appreciated!